![]() Generally speaking Ice is dull, but safe, fire is flashy and reliable, and lightning is for glass cannons who don’t mind randomised damage. ![]() In the early game the Warmth in the Fire tree does exactly that. Speaking of mana, anything you can do to increase the Sorceress’ mana regeneration speed is worth taking. Once you hit level six you get to start spamming Frost Nova-an excellent area-of-effect control spell that you can spam effectively if you have the mana. The slowing effect gives you a bit of crowd control and you can use the bolt to snipe Fallen Shamans. It's the most involved Diablo 3 gameplay, I find other classes so boring, you can play them while doing something else even. In the early game, if you’re playing it safe, prioritise the Ice tree with frost bolt and her armour spell. Big risk as you can actually die, huuuuge damage, more emphasize on your positioning and timing compared with most other classes. She’s extremely vulnerable, and until you get a companion to share the load, you'll likely find yourself running away and throwing pot shots back at enemies. If you're asking specifically about the assassin and druid, they start the same as all the other classes, at level 1 in Act 1. ![]() I don't know why you would play through D2 vanilla in the first place if you have LoD. She faces a tough road to level six, however. The expansion adds on the base game with a ton of improvements. The Sorceress can be one of the most fun classes to play at high levels with her massive nuke spells and ability to deal strong elemental damage-depending on the skill tree in which you choose to specialise. ![]()
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